
Communication is a central aspect of everyday life, a fact that is reflected in the wide variety of ways that people exchange information, not only with words, but also using their face and body. Scientists from the Max Planck Institute for Biological Cybernetics in Tübingen, Germany, found out that we are able to recognize facial expressions in motion -- for example, in a movie -- far better than in a static photograph. The video sequence needs to be at least as long as one tenth of a second to gain this dynamic advantage.
In further experiments, the video sequences were converted to a series of photographs that was shown to the participants. Nevertheless, the expressions were still recognized more accurately in the video sequence. This showed that the dynamic advantage is not due to the presence of multiple images, but that some form of dynamic information is being used. In order to figure the degree to which facial expression recognition relies on natural movement, the frames were presented as a movie, but in a random order. Comparisons of the performance in this scrambled condition to the original video sequence shows that the recognition rates were still higher in the original than in the scrambled version.
The chronological direction is of importance as well. If the video sequences are temporally reversed, they are again identified less accurately. Finally, the more temporal information we receive, the better we are able to recognize expressions -- at least up to 100 milliseconds. The results show that neither pictures, nor motion alone are of importance, but that we need a combination of the correct temporal sequence and the correct facial motion to reliably interpret facial expressions.
"Facial expressions, like gestures and body motion, are a dynamic phenomenon and need to be investigated with the help of video sequences in order to get a better understanding of the dynamic information that is being processed," says Dr. Christian Wallraven, co-author of the study. "Our results also have implications for the area of computer animation, since its goal is to create artificial avatars and facial animations that are able to communicate realistically and believably," says the physicist and perception scientist.
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